
NovaLearn.org - Space Explorers
STEAM Curriculum
5 Minute Read
Role
Curriculum Designer Curriculum Developer Graphic Designer
Timeline
Feb 2025
Outcomes
Curriculum Guide Curriculum Slide Deck Student Activity Book
Team
This Science, Technology, Engineering, Arts, and Mathematics (STEAM) course from NovaLearn's NovaAcademy, follows the adventures of Mirabelle, a young scientist determined to join the Youth Space Force, and her loyal AI assistant, Computer (Carly). As Mirabelle works toward her goal, students journey alongside her, completing the same projects and various other engaging activities that she must undertake to qualify. Across the course, students explore space concepts such as gravity, the importance of water on Mars, interplanetary travel, life in space, and the mechanics of rockets traveling from Earth into the cosmos.

NovaLearn.org - Space Explorers
STEAM Curriculum
5 Minute Read
Role
Curriculum Designer Curriculum Developer Graphic Designer
Timeline
Feb 2025
Outcomes
Curriculum Guide Curriculum Slide Deck Student Activity Book
Team
This Science, Technology, Engineering, Arts, and Mathematics (STEAM) course from NovaLearn's NovaAcademy, follows the adventures of Mirabelle, a young scientist determined to join the Youth Space Force, and her loyal AI assistant, Computer (Carly). As Mirabelle works toward her goal, students journey alongside her, completing the same projects and various other engaging activities that she must undertake to qualify. Across the course, students explore space concepts such as gravity, the importance of water on Mars, interplanetary travel, life in space, and the mechanics of rockets traveling from Earth into the cosmos.

NovaLearn.org - Space Explorers
STEAM Curriculum
5 Minute Read
Role
Curriculum Designer Curriculum Developer Graphic Designer
Timeline
Feb 2025
Outcomes
Curriculum Guide Curriculum Slide Deck Student Activity Book
Team
This Science, Technology, Engineering, Arts, and Mathematics (STEAM) course from NovaLearn's NovaAcademy, follows the adventures of Mirabelle, a young scientist determined to join the Youth Space Force, and her loyal AI assistant, Computer (Carly). As Mirabelle works toward her goal, students journey alongside her, completing the same projects and various other engaging activities that she must undertake to qualify. Across the course, students explore space concepts such as gravity, the importance of water on Mars, interplanetary travel, life in space, and the mechanics of rockets traveling from Earth into the cosmos.

NovaLearn.org - Space Explorers
STEAM Curriculum
5 Minute Read
Role
Curriculum Designer Curriculum Developer Graphic Designer
Timeline
Feb 2025
Outcomes
Curriculum Guide Curriculum Slide Deck Student Activity Book
Team
This Science, Technology, Engineering, Arts, and Mathematics (STEAM) course from NovaLearn's NovaAcademy, follows the adventures of Mirabelle, a young scientist determined to join the Youth Space Force, and her loyal AI assistant, Computer (Carly). As Mirabelle works toward her goal, students journey alongside her, completing the same projects and various other engaging activities that she must undertake to qualify. Across the course, students explore space concepts such as gravity, the importance of water on Mars, interplanetary travel, life in space, and the mechanics of rockets traveling from Earth into the cosmos.



Each lesson begins with an icebreaker to engage and prepare students before they go over their lesson missions. Students then meet Computer (Carly), who takes them through various discussions, activities, and videos that explore that lesson's key concepts. Students then apply their learning by planning, designing, or building their projects. The lesson ends by encouraging students to reflect on their learning by reinforcing key concept.
Each lesson begins with an icebreaker to engage and prepare students before they go over their lesson missions. Students then meet Computer (Carly), who takes them through various discussions, activities, and videos that explore that lesson's key concepts. Students then apply their learning by planning, designing, or building their projects. The lesson ends by encouraging students to reflect on their learning by reinforcing key concept.
Each lesson begins with an icebreaker to engage and prepare students before they go over their lesson missions. Students then meet Computer (Carly), who takes them through various discussions, activities, and videos that explore that lesson's key concepts. Students then apply their learning by planning, designing, or building their projects. The lesson ends by encouraging students to reflect on their learning by reinforcing key concept.













The course is thoughtfully designed to support both students and instructors. In the Curriculum Guide and instructor-facing slides of the Lesson Deck, instructors are given instructional information like required materials, step-by-step lesson outlines, and vocabulary list, as well as directional information like Student Outcomes, STEAM Area(s), Sustainable Development Goals (SDGs), International Society for Technology in Education (ISTE) Standards for Students, and the IB Primary Years Programme (PYP) transdisciplinary theme
The course is thoughtfully designed to support both students and instructors. In the Curriculum Guide and instructor-facing slides of the Lesson Deck, instructors are given instructional information like required materials, step-by-step lesson outlines, and vocabulary list, as well as directional information like Student Outcomes, STEAM Area(s), Sustainable Development Goals (SDGs), International Society for Technology in Education (ISTE) Standards for Students, and the IB Primary Years Programme (PYP) transdisciplinary theme
The course is thoughtfully designed to support both students and instructors. In the Curriculum Guide and instructor-facing slides of the Lesson Deck, instructors are given instructional information like required materials, step-by-step lesson outlines, and vocabulary list, as well as directional information like Student Outcomes, STEAM Area(s), Sustainable Development Goals (SDGs), International Society for Technology in Education (ISTE) Standards for Students, and the IB Primary Years Programme (PYP) transdisciplinary theme










©2024 Tamara Sher. All Rights Reserved.
Ready to work together?
Let’s do this!
click email to copy
©2024 Tamara Sher. All Rights Reserved.
Ready to work together?
Let’s do this!
click email to copy
©2024 Tamara Sher. All Rights Reserved.
Ready to work together?
Let’s do this!
click email to copy
©2024 Tamara Sher. All Rights Reserved.
Ready to work together?
Let’s do this!
click email to copy